You are accessing a U.S. Government (USG) Information System (IS) that is provided for USG-authorized use only.

By using this IS (which includes any device attached to this IS), you consent to the following conditions:

The USG routinely intercepts and monitors communications on this IS for purposes including, but not limited to, penetration testing, COMSEC monitoring, network operations and defense, personnel misconduct (PM), law enforcement (LE), and counterintelligence (CI) investigations.

At any time, the USG may inspect and seize data stored on this IS.

Communications using, or data stored on, this IS are not private, are subject to routine monitoring, interception, and search, and may be disclosed or used for any USG-authorized purpose.

This IS includes security measures (e.g., authentication and access controls) to protect USG interests�not for your personal benefit or privacy.

Notwithstanding the above, using this IS does not constitute consent to PM, LE, or CI investigative searching or monitoring of the content of privileged communications, or work product, related to personal representation or services by attorneys, psychotherapists, or clergy, and their assistants. Such communications and work product are private and confidential. See User Agreement for details.

Virtual World Enterprise Solution

AUV Scenario The Virtual World Enterprise Solution (VWES) is a persistent, 3D, immersive environment that enables distributed communities to collaborate and innovate. It leverages Naval Modeling & Simulation (M&S) Enterprise Solutions to provide social and simulation capabilities in a common world that is centrally hosted on military networks. VWES supports a broad range of domains and applications including: rapid prototyping, Set Based Design, Model Based System Engineering, DoDAF visualization, kill-chain analysis, war-gaming, Human Factors Engineering, and LVC M&S.VSH Classroom

Additionally, VWES hosts the Virtual Schoolhouse (VSH): a collaborative, distance learning environment that allows distributed students and instructors to simultaneously interact with each other through voice and chat while accessing a broad range of learning content, tools and simulations, from traditional classroom curriculum, to visually rich instructor enhancements to live tactical training systems from within a persistent, 3D spatial, virtual campus.